bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Configure image attributes using ImageLoaderSettings
- Move iteration to generic part in drop impls (Adopted)
- Nward/commands error handling
- Assets V2, Res<Assets<SplineAsset>.is_changed() always true (looks like asset v2 reload my asset every frame, but is not changed)
- Add `Cursor.grab_mode` docs for X11
- Upstreaming of `bevy_kira_audio`.
- Provide warning when adding UI entities as children of regular entities (since they don't show)
- Issue with misoriented Environment Map
- Make SystemMeta::new public
- Qualcomm GPU not found on Android
- Docs
- Rust not yet supported