bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Bevy depends on 4 different versions of the windows crate
- Take Winit's `WindowEvent::Occluded` into account
- Pointer offset issue when device pixel ratio is something besides "2"
- Better change detection benchmarking
- Bevy Asset Saving and Improvements
- Panic on Binding Issue: Occlusion Map in Greyscale 16-bit
- Shader bugs out and becomes black
- ui_scaling example is jittery
- ignore files starting with . when loading folders
- Support unchecked pipelines
- Docs
- Rust not yet supported