bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- allow to explicitly define the z-order
- copy_texture_to_texture for prepass_depth_texture results in warnings on webgl2
- Using msaa with the DepthPrepass results in errors on webgl2
- Implement `Plugin` for `Box<dyn Plugin>`
- Custom measure func example
- Always resolvable `Val` alternative with no `Auto` variant
- `Val` variants example
- Improve `Assests` .get() docs
- Merge `_Reflect` and `_WithRegistry` commands
- UI extraction improvements v2
- Docs
- Rust not yet supported