bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- bevy_reflect: `TypeData` and registration callbacks
- Better TextStyle construct function parameters using Borrow<T>
- Preserve the order of window child nodes between updates
- `\t` tab escape sequence support in text
- Refactor the `display_and_visibility` UI example
- Add benchmarks or stress tests for asset loading and processing
- Better abstraction for dealing with font styles and variants
- Bevy Asset V2 Tracking Issue
- Asset V2 log path not reflects custom asset source
- Asset V2: GLTF parts are available as soon as possible instead of when everything's ready
- Docs
- Rust not yet supported