bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- bevy_reflect: Add `ReflectRef`/`ReflectMut`/`ReflectOwned` convenience casting methods
- Register asset saver?
- bevy_reflect: Replace "value" terminology with "opaque"
- `RenderTarget::Image` doesn't support `Rgba8Unorm` and `Bgra8Unorm` texture formats (non-srgb formats)
- Fix bevy_picking sprite backend panic in out of bounds atlas index
- bevy_reflect: Add `Function` trait
- Add fake variadics to `Reflect` impls
- StateScoped entity could cause "Could not despawn entity" warning
- box shadow
- Make `reflect::Map::drain` and `reflect::List::drain` take a mutable borrow instead of `Box<Self>`.
- Docs
- Rust not yet supported