bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Rename `List::iter` and friends to avoid auto-import conflicts
- Separate Changed<T> and Added<T>, readding `Mutated` query filter
- bevy_reflect: Function Overloading (Generic & Variadic Functions)
- DX12 backend panics when window is resized
- StateScoped should support OnRemove observers
- FogVolume planes are rendered incorrectly when looked at from certain angles
- Add `many_entities_mut` function variants to `DeferredWorld`
- Document which GLTF extensions are (un)supported
- Swap most uses of allow in lints to expect
- Too many bindings of type SampledTextures in Stage ShaderStages(FRAGMENT), limit is 31, count was 32. Check the limit `max_sampled_textures_per_shader_stage` passed to `Adapter::request_device`
- Docs
- Rust not yet supported