bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- A UI node size of zero shouldn't be used as a proxy to indicate that a node has `Display::None` set
- The doc for `DynamicStorageBuffer` doesn't really explain the difference with `StorageBuffer`
- Honor mesh-light interaction mediation for “low” render layers
- Stop using `Handle<Scene>` and `Handle<DynamicScene>` as components
- Segmentation fault on loading 3d examples
- Add `many_entities_mut` function variants to `DeferredWorld`
- Replace "system order ambiguity" terminology to make it more clear it's a race condition
- Reflect auto registration
- Move sprite 9 patches to a shader to avoid thin lines
- bug: cannot create an unfocused window on Mac for dev
- Docs
- Rust not yet supported