bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Gizmos Billboards
- Split Main world and Render world Entity space
- use custom material 2d, with same logic draw part of texture, get different result with wgpu.
- Border fills node and ignores radius for wasm32
- Asset SIMO/one-to-many PoC
- Migrate `bevy_transform` to required components
- Change Detection Logic Bug in Point/Spot Light Frustra Update
- "Editor-Like" AssetSaver example
- System ambiguity CI is too verbose
- Linker error 1189 when building a clean project with dynamic linking enabled.
- Docs
- Rust not yet supported