bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Observers get a `'static` `Trigger` and that's unsound
- Safer dynamic event handling for observers
- Add cached `run_system` API
- `IntoObserverSystem` is implemented for any `IntoSystem`, but observers actually only work with non-exclusive systems
- Hide `fixed_update` behind a feature flag
- Add automatic depth/shadow shaders for arbitrary materials
- Bevy hot asset reloader decides to scan every file in project directory
- calloop warning
- Add World::trigger_ref and World::trigger_targets_ref
- Initial implementation of the Bevy Remote Protocol (Adopted)
- Docs
- Rust not yet supported