bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Support WebGL2 and WebGPU in the same WASM file
- Compute Task Pool (7)' panicked at crates\bevy_render\src\view\window\mod.rs:365:21: Couldn't get swap chain texture, operation unrecoverable: A timeout was encountered while trying to acquire the next frame
- Allow specifying intermediate textures for cameras.
- Asset-Driven Nine Patch
- Store render target size in `View`
- Add DefaultQueryFilters
- Ability to detect if touch input is available
- Add `World::entity_scope` to split the borrow on the `World` by extracting a single entity
- 3D causes wgpu error spam in console when using GLES
- Provide a MapEntities implementation that doesn't require mutable access to the EntityMapper
- Docs
- Rust not yet supported