bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Reflect everything by default & make it opt out
- Bloom causes massive performance hit (>50% framerate reduction)
- Asset change detection escape hatch to make `Mut<A>` possible
- Rounded corners are not clipped
- Add a convinence macro to create a color from a hex code / const function with comptime error
- 0.13 error (in desc) but v 0.12 works
- `App::configure_sets` should work the same way as `.before` and `.after`
- Add tvOS support
- Mesh is missing requested attribute: Vertex_Normal error
- Remove crossbeam-channel as a runtime dependency
- Docs
- Rust not yet supported