bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Statistical assessment of spatial distributions
- `TargetCamera` breaks UI mouse interaction
- Ability to change AudioSource in AudioSink
- [bevy_ui/layout] Add tests, missing asserts, missing debug field, and widen children param in update_children for UiSurface
- [bevy_ui/layout] UiSurface update internal mappings
- [bevy_ui/layout] Replace unwrap, expect, and panic with Result
- Strange behavior on PinePhone Pro
- Upstream `bevy_command_non_send`
- Avoid reallocations of access buffers when updating archetypes
- Implement gamepads as entities
- Docs
- Rust not yet supported