bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Use `embedded_asset` to load shaders
- game_menu example: pull common patterns into methods
- Auto-detect breaking changes to ensure migration guides exist
- Use rayon as the bevy_task thread pool
- Inspect and edit deferred commands just before they are applied?
- Process an asset directory for consumption on Wasm32
- Support Detail maps in StandardMaterial
- Define an official grammar for documentation and site in Bevy
- Improve `AssetEvent` docs
- `AssetPath` ignores source and label when parsing `Path` and `PathBuf`
- Docs
- Rust not yet supported