bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Adding `PositionType::Fixed`
- Compare to merge base in Cargo dependencies CI
- Document ScheduleLabel dependencies
- add `finish` function to SubApp
- `Image` docs are fairly impenetrable
- Building and manipulating `Image` objects pixel-by-pixel is very tedious and error prone
- `Image` fields should not be public
- `Sprite` culling does not update `Aabb` when `Handle<Image>` changes
- Alpha discard
- Window despawns before `PostUpdate`
- Docs
- Rust not yet supported