bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add `TextureAtlasLoader`
- `AudioSink` is not updated when audio source component is replaced
- Playing multiple animations on a glb model produces a lot of warnings
- `Text2dBundle` should have `Material` field
- Switch to using static async executors
- Bevy TimeUpdateStrategy cannot move time backwards
- Add remote_asset_loader example
- Add type to conviently lookup entities by name
- Flatten attribute for world queries & system params.
- Shader relative imports should support Rusty syntax.
- Docs
- Rust not yet supported