bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Bevy should recover from WebGL Context Lost or WebGPU Device Lost
- Make running the AssetProccessor a runtime option
- `asset_server.load_folder` never creates a `LoadedFolder` asset if _any_ asset contained errors while loading
- Is `AssetServer::load_folder()` planned or even possible to be supported with `HttpWasmAssetReader`?
- Helper function for getting inverse model matrix in WGSL shaders
- UI Materials: don't reserve items on phase from inside the loop
- Fragment shader Blend Factor Ignored - BlendFactor::OneMinusDst
- Make `SystemId`s easier to create and manage using `SystemHandle`s
- The position of a previous animation can affect the next animation
- WSL2 to Windows compilation fails in Bevy 0.12
- Docs
- Rust not yet supported