bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Add `Image` methods for easy access to a pixel's color
- Improve culling for cascaded shadow maps
- Try instance-rate vertex buffer for per-instance data for CPU-driven rendering
- Cannot derive `Reflect` on a struct with `Option<Box<T>>` field where `T: Reflect`
- Tonemapping example image loader not working
- bevy_reflect's type names don't line up with bevy_ecs
- Crash when spawning a gltf mesh with morph targets
- Added explicit dependencies for Arch Linux
- Add one default `SystemId` registration for one-shot systems
- WinitSettings Focused/Unfocused mode does not respect initial window focus state (from AlwaysOnBottom)
- Docs
- Rust not yet supported