bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add MaterialImageBundle
- Pipeline keys
- Run schedules where all systems take a certain Input type.
- Android example very slow running on device following light transmission changes
- `derive(SystemParam)` should allow `'world` and `'state` lifetime names
- Go back one page freezes the WASM runtime
- OpenPBR / StandardMaterial V2
- segmentation fault on latest nightly
- (Various) GLES Linux: regression in 0.12 due to DownlevelFlags(VERTEX_STORAGE) requirement
- Panic in bevy_render::renderer::render_system
- Docs
- Rust not yet supported