bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Tool for detecting potential triggers for photosensitive epilepsy during dev/playtest
- Remove `Option` from any cursor position API
- Explore other potential approaches to bevy system piping.
- `UiSurface::upsert_node` refactor
- Remove dependency on `bevy_window` from `bevy_text`
- Develop guidelines for "what goes in the prelude"
- Allow spawning top-level entities from ChildBuilder
- Rename `Upscaling` to reflect its actual purpose
- Camera's is_active changes slow down rendering
- Add `WindowResolution` to prelude
- Docs
- Rust not yet supported