bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Support line-height / letter-spacing in bevy_text
- Missing macro capture reference in `impl_tick_filter!` macro body
- `preallocate = N` setting for `#[derive(Component)]`
- Linux with GLES <3.2: Bevy 3D rendering does not work, due to Cubemap Array Textures
- Asahi Linux: on-screen corruption in `bloom_2d` example
- Asahi Linux: Native Wayland works, XWayland does not
- add docs and example on how to use ExclusiveSystemParam
- Use macros to generate `bevy_ui` layouts from CSS strings
- Assets<Image>'s get_mut prevents the texture of a mesh using the Image as a texture to be updated
- bevy_ui: Add `UiImage::tiling_mode` for image tiling
- Docs
- Rust not yet supported