bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add a `Gray` color trait
- `ColorMaterial::emissive` field should use `LinearRgba`
- Tracking Issue: Curves Working Group Tasks
- allow more configuration for showcase from the CLI
- Enable skipping/running SystemSets during Stepping
- TrackedRenderPass::wgpu_pass may compromize invariants
- Fluent builder methods for bevy_reflect ParsedPaths.
- duplicate_vertices silently consumes indices
- Allow external plugins to intervene more deeply in the rendering process of Sprite (Mesh2d).
- bevy_reflect::List::iter wraps silently on release
- Docs
- Rust not yet supported