bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `PlaneMeshBuilder` should include a configurable amount of subdivision for the mesh
- More gizmos builders
- add tonemapping LUT bindings for sprite and mesh2d pipelines
- Compare screenshots with main on PRs
- More idiomatic texture atlas builder
- Removing image crate from wasm builds
- Added a Grey trait, and implementations on baked-in colors. Fixes #13206
- 12660 progress and small optimization
- Bevy can't render default shapes if `bevy_render` has `shader_format_glsl` enabled.
- Don't ignore draw errors
- Docs
- Rust not yet supported