vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to vega-strike-engine-source
Help out
- Issues
- VS core dumps if vegastrike.config is missing
- Autopilot disregards suns, and gravity wells
- Limit the number of Boost log files to 10, and compress the backups
- In-Game Font Size Still Too Small Under Certain Circumstances
- vegasettings does not correctly change the simulation_atom value when changing from "Current" computer to "Old/Laptop"
- After undocking, target should always be the object you just undocked from
- Use Boost::Filesystem for filesystem operations, in vsfilesystem.cpp and elsewhere
- Add Mergify service
- Rendering artifacts on Solar Objects.
- Implement Boost logging and different verbosity levels in the engine Python code
- Docs
- C++ not yet supported