vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- vegasettings does not correctly change the simulation_atom value when changing from "Current" computer to "Old/Laptop"
- After undocking, target should always be the object you just undocked from
- Use Boost::Filesystem for filesystem operations, in vsfilesystem.cpp and elsewhere
- Add Mergify service
- Rendering artifacts on Solar Objects.
- Implement Boost logging and different verbosity levels in the engine Python code
- Change the Saved Game Format
- Update the Rendering Functionality
- Text is off the buttons in the nav computer
- Summarizing VegaStrike
- Docs
- C++ not yet supported