vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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- Issues
- Crash When Trying to Pause (Tumbleweed)
- Game is mostly using floats to store data, which is inefficient and imprecise.
- Tutorial Bug
- Distinguish between "data dir doesn't exist" and "data dir is empty" error conditions
- Some users getting error that data dir not specified in config file, despite specifying it on the command line
- If -d directory cannot be found, list actual path tried
- Make `-d` parameter more flexible in how it accepts input
- 4 `multiplication result converted to larger type` warnings in beam.cpp
- Separate out debug and non-debug versions of installer packages?
- Armor display in progeny is broken
- Docs
- C++ not yet supported