vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- Game video output not recognizing scaled displays.
- Fix "residual error" mentioned on line 213 of OpenALRenderer.cpp
- Autopilot frequently overshoots destination
- #767 menu text in bases corrupted
- open sourced, unfinished, space sim game which might have interesting stuff to import
- Add files via upload
- What do we need to declare 1.0?
- cmd/unit.cpp: Pointer cast to `long`, triggering warning (5 occurrences)
- `GetNumMounts` has been changed to `getNumMounts`, breaking PWCU
- Adoption of Google code style and lint tool
- Docs
- C++ not yet supported