vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- Milspec ships mishandled in the 0.8.x game engine.
- Bases sometimes "jump" around in space along a single axis
- VS in fullscreen mode pops up on the wrong screen.
- Discrepancy between keyboard and joystick controls for speed setting.
- Training mission not accepting maximum speed
- Fix "residual error" mentioned on line 213 of OpenALRenderer.cpp
- Mac/Windows Release Uploader
- After loading a saved game and then jumping, game crashes
- Follow @daviewales ' suggestion to avoid using XQuartz at all, even for vegasettings
- Autopilot frequently overshoots destination
- Docs
- C++ not yet supported