webrender
https://github.com/servo/webrender
Rust
A GPU-based renderer for the web
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Help out
- Issues
- Optimization idea - avoid screen space rect calculation for most primitives.
- Border width is inconsistent at device pixel ratio 1.5
- Use surfman instead of glutin
- Scene swap sometimes take a long time
- Share RenderBackend between multiple Renderer/RenderAPIs
- Investigate whether LFU can achieve better performance than LRU caches
- Experiment rational trigonometry optimizations
- Blob improvements
- Shader compilation failure on Windows
- Is there a built-in way to render text gradients?
- Docs
- Rust not yet supported