webrender
https://github.com/servo/webrender
Rust
A GPU-based renderer for the web
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Help out
- Issues
- Consider dual licensing under Apache 2
- Lift FastTransform to the type level
- How to animate colors or gradients?
- dirty rect handling confusion?
- Texture upload performance with Angle
- Angle (EGL via D3D) shader compilation failed (error X3004)
- Add simple SVG primitives
- Way of rendering synchronously for resizing on macOS
- Thin line visible around a transformed primitive
- Google Maps overdraws a lot due to canvas context not being marked opaque
- Docs
- Rust not yet supported