webrender
https://github.com/servo/webrender
Rust
A GPU-based renderer for the web
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- Issues
- Add a debug option to insert white spaces at the end of the shaders.
- Override shader path by default for examples and wrench
- Figure out how to do use DirectComposite for web content
- Feature Request: Allow `BlendMode::None` when applying a backdrop-filter blur
- Opaque text pre-pass
- [RFC] Upgrade the reftest list format
- Switch gl context during runtime
- Could I write customized shader for SWGL?
- Any thoughts about using SwiftShader as the software renderer?
- Capture: support tiled blob images
- Docs
- Rust not yet supported