webrender
https://github.com/servo/webrender
Rust
A GPU-based renderer for the web
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Help out
- Issues
- Improve get_scroll_node_state
- Optimize target clears
- GPU cache optimization ideas
- Profile how primitive runs / clip nodes are being produced by Gecko
- SIMD for better serialization performance?
- Avoid large memcpy's
- Blob images allocate more pixels than needed if there's a dirty rect
- Tessellate big border corners again
- Complain about lack of sufficient open gl[es] versions
- RFC: separate the actual items and meta-items at the API level
- Docs
- Rust not yet supported