phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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- Issues
- Incorrect typing for Phaser.Types.GameObjects.Particles.RandomZoneSourceCallback
- bug: Add missing type definition in SpriteConfig
- Sprite "wobble" when panning scene camera. Seems related to use of setPipeline('Light2D')
- Compressed file texture atlas example does not load textures (3.80.X)
- Adding a Colormatrix PostFX to a layer stops its GeometryMask from working (3.80.0-beta.2)
- Add progress parameter for ShineFX
- Cannot set more than one PostFx to a GameObject having a Geometry Mask
- Enabling Light2D pipeline incorrectly shifts sprite, only if x or y position is odd
- Isometric getTilesWithinShape behavior
- Add setDisplaySize method in BitmapText
- Docs
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