phaser-ce
https://github.com/photonstorm/phaser-ce
JavaScript
Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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- Issues
- Multiple RenderTextures with same source only draws first instance, rest throws WebGL error
- Using filters makes batched textures on setTexturePriority method invisibles
- P2 `collideWorldBounds = false` disables collisions with other entities as well
- Accessibility Support in Phaser (screen reader)
- Tweens with multiple TweenData in their timelines lag behind tweens with only 1 TweenData in their timelines
- On calling Phaser.text.addColor it moves the inner text
- Multi-texture sprites stretch to fill entire canvas
- Strange filter behavior when using WEBGL_MULTI renderer and multitexture: true.
- Black areas in game when resizing on a few Android Chrome versions
- When setting texture priorities, sprites that should not have textures get them anyway
- Docs
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