mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Compute shader
- Gif player
- onClientVehicleDamage event isn't triggered for non-controller
- Serverside for SetPedControlState
- Spectating bugged when car is close to water
- No sounds when re-plug headset
- Rename getPlayerBlurLevel to getBlurLevel
- Add 'wasReconnecting' parameter to the onPlayerConnect event
- Accelerate and leave (at the same time) a motorbike causes desync and invincibility
- engineLoadIFP + engineReplaceAnimation problems with "Rifle" anim tree
- Docs
- C++ not yet supported