mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- onMarkerHit matchingDimension doesn't match if the element's dimension was set from client side
- Can't sprint when walking on object which is attached to another object
- Per entity camera collision setting
- Synchronize weapon reload task
- Refactor visual settings
- getElementAttachedOffsets add "base" parameter
- Corona reflections do not render on all roads
- Dynamic objects have sync issues
- Ultrawidescreen (32:9) HUD and FOV issue
- Lua custom allocator to increase performance
- Docs
- C++ not yet supported