mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- 'restoreWorldModel' does not use it's 'fRadius' argument
- bindKey shouldn't be able to bind function multiple times
- engineRequestModel returns the texture names/elements of its parent ID when requested
- Vehicle wheel component visible & physics
- guiCreateWindow/guiCreateStaticImage is broken
- onClientCommand event before trigger onPlayerCommand server side
- Add getPedOccupiedVehicleStart serverside
- Pressing CTRL + ALT causes CTRL to be "stuck"
- processLineOfSight enhancement
- GENERATE_NORMALS generates completely useless normals
- Docs
- C++ not yet supported