mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- GENERATE_NORMALS generates completely useless normals
- isElementInWater returns wrong when teleporting player underwater
- Incorrect texture mapping for some engine requested model
- F11 map and blips replace via script
- onClientVehicleDamage / onClientExplosion is not working properly
- Door & panel states (damage) not syncing for vehicles with custom model IDs
- getPedControlState returns true for zoom_out when zooming in, and vice versa
- SD # 37 Disallow custom models folder files
- Make setPlayerName throw hard error on misuse
- dxDrawMaterialLine3D for RT's
- Docs
- C++ not yet supported