mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Synchronize water waves
- Allow allocating models server-side
- Browser won't refresh it's image when you have low amount of RAM left
- setVehicleComponentVisible(false) doesn't apply for damaged parts
- /login command should not be stored in the chat history
- Allocated vehicles don't reflect lights
- Setup automatic clang format/tidy for pull requests
- Issues with player movement synchronization on high altitude locations, when bandwidth_reduction is maximum
- Add ropes
- "Variable refresh rate" in Windows graphics settings causes lower FPS & stutter
- Docs
- C++ not yet supported