mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- Add setVolumetricShadowsEnabled
- Implement serverside model allocation and request
- Allow forcePlayerMap to disable map even if it was toggled by player
- Add playCrimeReportSound function
- Implement new glitch for setGlitchEnabled that allows SA-MP-like strafing with an aimed weapon
- engineReplaceModel changes textures?
- getVehiclePaintjobs in onClientElementStreamIn returns good value ONLY with timer
- setElementHealth in onClientPlayerDamage bug
- Fix the Streaming Memory
- Moving from Oracle MySQL to MariaDB
- Docs
- C++ not yet supported