mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- Destroying objects temporarily warps players to the center of the map
- "setModelHandling" function doesn't affect vehicles that have been changed using "setElementModel"
- Players can abuse 'PrtSc' button to cause FPS drops
- Raise setCameraShakeLevel limit from 255
- Load custom IPL strings
- Depth buffer usage affects an anti-aliasing
- Dead players aren't visible after streaming out and streaming in
- Add dxDrawText3D() function
- removeWorldModel() can cause MTA to load default game model instead of replaced one
- CEGUI buttons trigger even when they are hidden or disabled
- Docs
- C++ not yet supported