mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- dxSetRenderTarget clears drawing queue when called in onClientPreRender
- Monster trucks cannot add hydraulics
- Use of `dynamic_cast` instead of `ClassIdent`
- Implement lua-vec - vectors as native Lua datatype
- Fix server generating hash for all resource files on startup
- elementData Subs for streamed-only
- Superimposition textures to object
- encode/decodeString function should allow to pass extra arguments to callback
- Surface id 178 seems to let aircraft vehicles fall through
- onClientPlayerVoiceStart/Stop have inconsistent triggering
- Docs
- C++ not yet supported