mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- Setting steeringlock to 0 on bikes will mess up the game
- "onClientPlayerDamage" Should return the amount of pellets that hit
- Zero-gravity does not function well
- Player jetpack is interiorless
- [1.4 OOP] Non-element objects passed via events don't carry class information
- Camera target gets buggy when destroying localPlayer's vehicle while using setCameraMatrix
- Frozen ped rotation goes wrong with latency reduction enabled
- Binds on special_control_left/right don't work
- createLight does not affect players that died in a vehicle explosion
- Crash when we shoot next to the object with corrupted/unloaded texture
- Docs
- C++ not yet supported