mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- Projectile rotation is set exactly opposite for creator
- Hiding a marker using setElementVisibleTo does not work
- Installer does not check if installation drive exists
- getPedTargetEnd returns incorrect values when performing driveby
- Friendly fire does not prevent the player from burning
- Use submodules for dependencies
- Keysync synchronisation is not implemented for mouse input
- Car door desync (open state)
- onClientPlayerDamage doesn't trigger when shot doing driveby
- Player falls from his bike when its teleported by setElementPosition
- Docs
- C++ not yet supported