mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- getPedMoveState can return "fall" when standing on certain surfaces
- Implement Lua API version
- Some OOP definitions are incorrect
- Add event on SA world map loaded
- Direct3DDevice9 Reset Error
- CEF Windows become blank on switch on some PC
- getPedAnimationProgress
- TIME; value in HLSL shaders should match getTickCount() of Lua scripts
- Add SRV record support
- processLineOfSight/isLineOfSightClear should allow to ignore multiple elements
- Docs
- C++ not yet supported