mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- Implement Lua API version
- Some OOP definitions are incorrect
- Add event on SA world map loaded
- Direct3DDevice9 Reset Error
- CEF Windows become blank on switch on some PC
- getPedAnimationProgress
- TIME; value in HLSL shaders should match getTickCount() of Lua scripts
- Add SRV record support
- processLineOfSight/isLineOfSightClear should allow to ignore multiple elements
- Add user the ability to control the number of cores for async task scheduler
- Docs
- C++ not yet supported