mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- All queued messaged should be flushed before resource get stopped
- dxCreateTexture raw data edges
- isElementInWater don't work fine if you set animation to ped/player
- Increase maximum range of setPedsLODDistance
- Expand the 'vehicle variants' limit
- MTA is affecting Google Chrome sound levels
- Stop-priority for resources on stopping server
- Allow client-side peds to enter/exit client-side vehicles
- Add new functions: setVehicleRespawnInterior and setVehicleRespawnDimension
- playSound3D() [urls] won't accept setSoundPosition() if throttled is activated and you just entered the zone where the sound has been created
- Docs
- C++ not yet supported