mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- Cannot replace weapon animations
- Sync vehicle nitro state for nearby players also when it is disabled by setVehicleNitroActivated
- engineApplyShaderToWorldTexture targetElement not working on every texture
- DriveBy camera bug
- Random collisionless objects
- Crouchbug firing delay
- Add resetElements argument to resetWaterLevel
- Make resetWaterLevel working with water elements
- DSOAL support to restore DirectSound3D (3D spatial audio) and EAX (environmental reverb)
- Implement `createobjects` and `createplants` property in `engineSetSurfaceProperties`
- Docs
- C++ not yet supported