mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- Sync vehicle nitro state for nearby players also when it is disabled by setVehicleNitroActivated
- engineApplyShaderToWorldTexture targetElement not working on every texture
- DriveBy camera bug
- Random collisionless objects
- Crouchbug firing delay
- Add resetElements argument to resetWaterLevel
- Make resetWaterLevel working with water elements
- DSOAL support to restore DirectSound3D (3D spatial audio) and EAX (environmental reverb)
- Implement `createobjects` and `createplants` property in `engineSetSurfaceProperties`
- Function GetGarageSize returns wrong values
- Docs
- C++ not yet supported