mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- #define GENERATE_NORMALS does literally nothing
- getSound* functions applicable to user track player (radio station)
- Add onClientPlayerZoneChange
- Fire prevents player from entering vehicle
- isElementOnScreen() does not work for markers
- Ability to replace SFX sounds
- Maps, Markers, Pickups and others disappearing
- Huge FPS drop when there are multiple peds near by a complex collision
- setVehicleVariant cause attached players weapon slot change to 0
- ug_spoiler and ug_nitro crash
- Docs
- C++ not yet supported