mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- When you set "Brightness + Draw Distance" to 0 in video tab, you can see players through walls like wall hack
- Possible game location finder + NOCD conflict
- Make vehicle physics FPS independent
- Position desync with dead players
- Some symbols do nothing in dxDrawText
- Server side markers with size < 1.5 don't trigger event
- Can't see anything if farclip distance less than fog distance
- Add multi-threading support to Lua
- Protocol error 60 and CRPCFunc FIXME with setElementData on custom element
- Trailers desync
- Docs
- C++ not yet supported